ping!
CONTROLS
a and d
REFLECTION
Overall, this game was really fun to make! I think that the most challenging part of making ping! was figuring out how to fit everything required into the limited space and also make sure that every object within the scene had a purpose and worked cohesively with the other game objects. It was also an effort to guarantee that at no point could the player ever be stuck. I'd like to think that what lacked in fun mechanically, was made up with art and ambience...
shoutout Pingu for inspiring the theme!

